Class is a special type of construct in the field of computer programming and software development. It is used to group together related data and methods which define the behavior of an object within the program. It is a useful way to organize code, making the code more efficient and maintainable over time.

Classes allow developers to construct “objects”, abstract data structures which hold data and interface with other objects. Object-oriented programming refers to programming with classes and objects and is a popular methodology for software development. Objects can have encapsulated properties and encapsulated actions, or methods.

Classes provide a way to even further organize code within a program, allowing programmers to create “sub-classes” within classes. A sub-class is a special type of class which is more specific to a particular type of object. Sub-classes are useful when a program has multiple types of objects with different behaviors.

Additionally, classes allow for inheritance, meaning that sub-classes created within a class can inherit methods and properties from the parent class. This allows for enhanced organization and the reuse of code, making the program easier to maintain.

Classes can be used in a variety of programming languages, from low-level programming languages like assembly to high-level programming languages like Java. It is a valuable tool which can be used to minimize programming time and help create better programs. Classes should be used wisely however, as over-abstraction of code can result in code with bloated and slow performance.

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